2-ResearchPresentation-2016feb9

1. K-Nearest Neighbour Classification Algorithm

k-nearest neighbors algorithm

K Nearest Neighbour Algorithm

2. Presence Information and issues regarding network traffic overload

Publications in Presence Service: Overview and Optimization Techniques (PDF)

JRPIT46.1.3.pdf

Victoria Beltran and Josep Paradells
Journal of Research and Practice in Information Technology, Vol. 46, No. 1, February 2014

Summary:

3. Accessibility in computer games, with a focus on the blind

Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games (PDF)

Javier Torrente, Eugenio J. Marchiori, Pablo Moreno-Ger and Baltasar Fernandez-Manjon
Journal of Research and Practice in Information Technology, Vol. 45, No. 3/4, August 2013

Summary:

4. My Ideas

  1. K-Nearest Neighbour Classification Algorithm: What if we find the average coordinate of the blue objects, and the average coordinate of the red objects, and then see whether the distance to the unidentified object is closest to the red or blue average coordinate
  2. Presence Information and issues regarding network traffic overload: What about a combination of pull and push methods, when the mobile location changes it pushes the new location to the server, when someone requests your location it pulls (sends a request from server to your mobile) the location
  3. Accessibility in computer games, with a focus on the blind: How about touchscreens on a tablet, the four corners and the middle of the tablet screen could be used as button triggers when your finger remains on it for more than 3 seconds, and patterns (particular shapes traced anywhere on the tablet screen) could also trigger certain things. The feedback could be auditory such as descriptions about what is happening in the game and whenever you do something such as a pattern or button then it first says what you have done first so you can confirm it with the confirm button (perhaps by pressing the bottom right of the screen for 3 seconds). Would a confirmation to every input pattern (shape traced on the screen) slow the game down too much?

Web Page Author Information

Web Page by Jevan Pipitone
9 February 2016

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